Shah of Naar Isle 3Red

Creature - Efreet
Shah of Naar Isle
Power/Toughness:
6/6
Artist:
Jon Foster
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Text:


Trample
Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Rulings:

  • 5/1/2007 When the echo ability resolves, you may pay <img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" /> or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
  • 5/1/2007 If you use Thick-Skinned Goblin’s ability to pay <img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" /> instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
  • 5/1/2007 If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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