Shah de la isla Naar 3Red

(Shah of Naar Isle)
Criatura - Efrit
Shah de la isla Naar
Power/Toughness:
6/6
Artist:
Jon Foster
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Text:


Arrolla.
Eco 0 (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)
Cuando se pague el coste de eco del Shah de la isla Naar, cada oponente puede robar hasta tres cartas.

Rulings:

  • 5/1/2007 When the echo ability resolves, you may pay <img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" /> or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
  • 5/1/2007 If you use Thick-Skinned Goblin’s ability to pay <img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" /> instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
  • 5/1/2007 If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
(Rulings updated hace 3 años)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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