Shah de la isla Naar
(Shah of Naar Isle)
Criatura - Efrit
Power/Toughness:
6/6Artist:
Jon FosterShare:
Text:
Arrolla. Eco (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.) Cuando se pague el coste de eco del Shah de la isla Naar, cada oponente puede robar hasta tres cartas.
Rulings:
- 5/1/2007 When the echo ability resolves, you may pay <img src="/Handlers/Image.ashx?size=small&name=0&type=symbol" alt="0" align="absbottom" /> or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
- 5/1/2007 If you use Thick-Skinned Goblin’s ability to pay <img src="/Handlers/Image.ashx?size=small&name=0&type=symbol" alt="0" align="absbottom" /> instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
- 5/1/2007 If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Future Sight #119 (rare)