Garra Cruenta, Terror de Qal Sisma 3Green

(Goreclaw, Terror of Qal Sisma)
Criatura Lendária - Urso
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Garra Cruenta, Terror de Qal Sisma
Power/Toughness:
4/3
Artist:
Svetlin Velinov
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As mágicas de criatura com poder igual ou superior a 4 que você conjura custam 2 a menos para serem conjuradas.
Toda vez que Garra Cruenta, Terror de Qal Sisma, ataca, cada criatura que você controla com poder igual ou superior a 4 recebe +1/+1 e ganha atropelar até o final do turno.

Rulings:

  • 7/13/2018 If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether Goreclaw reduces that spell’s cost. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.
  • 7/13/2018 If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw’s last ability.
  • 7/13/2018 Goreclaw’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t get either bonus, and a creature you control whose power decreases later in the turn won’t lose either bonus.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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