Goreclaw, Terror of Qal Sisma 3Green

Legendary Creature - Bear
You don't want to know how she got that name.
Goreclaw, Terror of Qal Sisma
Power/Toughness:
4/3
Artist:
Svetlin Velinov
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Text:


Creature spells you cast with power 4 or greater cost 2 less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Rulings:

  • 7/13/2018 If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether Goreclaw reduces that spell’s cost. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.
  • 7/13/2018 If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw’s last ability.
  • 7/13/2018 Goreclaw’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t get either bonus, and a creature you control whose power decreases later in the turn won’t lose either bonus.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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