Mecanotitã Combustível 4RedRed

(Combustible Gearhulk)
Criatura Artefato - Constructo
Mecanotitã Combustível
Power/Toughness:
6/6
Artist:
Daarken
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Iniciativa
Quando Mecanotitã Combustível entra no campo de batalha, o oponente alvo pode fazer com que você compre três cards. Se o jogador não fizer isso, coloque os três cards do topo de seu grimório em seu cemitério. Em seguida, Mecanotitã Combustível causa àquele jogador uma quantidade de dano igual ao custo de mana convertido daqueles cards.

Rulings:

  • 9/20/2016 If any of the cards put into your graveyard have <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> in their mana cost, X is considered to be 0.
  • 9/20/2016 If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you’ll lose the game as state-based actions are performed.
  • 9/20/2016 While Combustible Gearhulk’s triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can’t cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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