Carcasse mécanique combustible 4RedRed

(Combustible Gearhulk)
Créature-artefact - construction
Carcasse mécanique combustible
Power/Toughness:
6/6
Artist:
Daarken
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Text:


Initiative
Quand la Carcasse mécanique combustible arrive sur le champ de bataille, l'adversaire ciblé peut vous faire piocher trois cartes. Si le joueur ne le fait pas, mettez les trois cartes du dessus de votre bibliothèque dans votre cimetière, puis la Carcasse mécanique combustible inflige à ce joueur un nombre de blessures égal au coût converti de mana total de ces cartes.

Rulings:

  • 9/20/2016 If any of the cards put into your graveyard have <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> in their mana cost, X is considered to be 0.
  • 9/20/2016 If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you’ll lose the game as state-based actions are performed.
  • 9/20/2016 While Combustible Gearhulk’s triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can’t cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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