真紅の儀仗兵 3RedRed

(Crimson Honor Guard)
クリーチャー - 吸血鬼・騎士
優れた兵士も、指揮する手と導く目がなくば取るに足らない。
真紅の儀仗兵
Power/Toughness:
4/5
Artist:
Kieran Yanner
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Text:


トランプル
各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。

Rulings:

  • 8/25/2017 Crimson Honor Guard’s last ability triggers at the beginning of each player’s end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
  • 8/25/2017 Crimson Honor Guard will deal 4 damage to you, too, if you don’t control a commander.
  • 8/25/2017 The player could control any player’s commander to satisfy Crimson Honor Guard’s ability. If a player gains control of another player’s commander “until end of turn,” the player who gained control of it will still control that commander during the end step.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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