元素共振 2GreenGreen

(Elemental Resonance)
结界 ~灵气 - 灵气
元素共振
Artist:
Mark Tedin
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永久物结界
在你战斗前的行动阶段开始时,加若干法术力到你的法术力池中,其数量与颜色为受此结界之永久物的法术力费用。 (法术力费用包含颜色。 若某个法术力符号具有数个颜色,则选择其中一个。)

Rulings:

  • 5/1/2006 If the enchanted permanent’s mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&amp;name=C&amp;type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=C&amp;type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=WU&amp;type=symbol" alt="White or Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=WU&amp;type=symbol" alt="White or Blue" align="absbottom" />, this Aura’s controller chooses whether to add <img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, or <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to their mana pool. The choice may be different each time the ability resolves.
  • 5/1/2006 This ability isn’t a mana ability. It uses the stack.
  • 5/1/2006 Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
  • 10/1/2009 You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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