Résonance élémentaire 2GreenGreen

(Elemental Resonance)
Enchantement - aura
Résonance élémentaire
Artist:
Mark Tedin
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Enchanter : permanent
Au début de votre première phase principale, ajoutez une quantité de mana égale au coût de mana du permanent enchanté à votre réserve. (Les coûts de mana incluent les couleurs. Si un symbole de mana a plusieurs couleurs, choisissez-en une.)

Rulings:

  • 5/1/2006 If the enchanted permanent’s mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&amp;name=C&amp;type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=C&amp;type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=WU&amp;type=symbol" alt="White or Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=WU&amp;type=symbol" alt="White or Blue" align="absbottom" />, this Aura’s controller chooses whether to add <img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, or <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to their mana pool. The choice may be different each time the ability resolves.
  • 5/1/2006 This ability isn’t a mana ability. It uses the stack.
  • 5/1/2006 Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
  • 10/1/2009 You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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