Elemental Resonance 2GreenGreen

Enchantment - Aura
Elemental Resonance
Artist:
Mark Tedin
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Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Rulings:

  • 5/1/2006 If the enchanted permanent’s mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&amp;name=C&amp;type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=C&amp;type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&amp;name=WU&amp;type=symbol" alt="White or Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=WU&amp;type=symbol" alt="White or Blue" align="absbottom" />, this Aura’s controller chooses whether to add <img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=W&amp;type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" />, or <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to their mana pool. The choice may be different each time the ability resolves.
  • 5/1/2006 This ability isn’t a mana ability. It uses the stack.
  • 5/1/2006 Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
  • 10/1/2009 You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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