Elemental Resonance
Enchantment - Aura
Artist:
Mark TedinShare:
Text:
Enchant permanentAt the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Rulings:
- 5/1/2006 If the enchanted permanent’s mana cost is <img src="/Handlers/Image.ashx?size=small&name=2&type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=W&type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=U&type=symbol" alt="Blue" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&name=C&type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=C&type=symbol" alt="Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=W&type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=U&type=symbol" alt="Blue" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&name=X&type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=G&type=symbol" alt="Green" align="absbottom" />, this Aura’s controller adds <img src="/Handlers/Image.ashx?size=small&name=G&type=symbol" alt="Green" align="absbottom" /> to their mana pool. If its mana cost is <img src="/Handlers/Image.ashx?size=small&name=WU&type=symbol" alt="White or Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=WU&type=symbol" alt="White or Blue" align="absbottom" />, this Aura’s controller chooses whether to add <img src="/Handlers/Image.ashx?size=small&name=W&type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=W&type=symbol" alt="White" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&name=W&type=symbol" alt="White" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=U&type=symbol" alt="Blue" align="absbottom" />, or <img src="/Handlers/Image.ashx?size=small&name=U&type=symbol" alt="Blue" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&name=U&type=symbol" alt="Blue" align="absbottom" /> to their mana pool. The choice may be different each time the ability resolves.
- 5/1/2006 This ability isn’t a mana ability. It uses the stack.
- 5/1/2006 Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
- 10/1/2009 You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Dissension #83 (rare)