騎馬突刺
(Joust)
巫術
「生活就是一場比武,唯有最勇猛者方能得益。」~鞍博雷騎士,蕾妮爵士
Artist:
Bram SelsShare:
Text:
選擇目標由你操控的生物和目標不由你操控的生物。如果該由你操控的生物是騎士,則它得+2/+1直到回合結束。然後這些生物互鬥。(它們各向對方造成等同於本身力量的傷害。)
Rulings:
- 10/4/2019 You can’t cast Joust unless you choose both a creature you control and a creature you don’t control as targets.
- 10/4/2019 The target creature you control gets +2/+1 only if it’s a Knight as Joust resolves. It’ll still fight if it doesn’t get +2/+1.
- 10/4/2019 If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
- 10/4/2019 If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+1 until end of turn if it’s a Knight.
Legality:
- standard: Not legal
- future: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Throne of Eldraine #129 (uncommon)