Justa
(Joust)
Conjuro
"La vida es un torneo que recompensa a los audaces".—Syr Layne, caballero de Monteascua
Artist:
Bram SelsShare:
Text:
Elige una criatura objetivo que controlas y una criatura objetivo que no controlas. La criatura que controlas obtiene +2/+1 hasta el final del turno si es un Caballero. Luego, esas criaturas luchan entre sí. (Cada una hace un daño igual a su fuerza a la otra.)
Rulings:
- 10/4/2019 You can’t cast Joust unless you choose both a creature you control and a creature you don’t control as targets.
- 10/4/2019 The target creature you control gets +2/+1 only if it’s a Knight as Joust resolves. It’ll still fight if it doesn’t get +2/+1.
- 10/4/2019 If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
- 10/4/2019 If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+1 until end of turn if it’s a Knight.
Legality:
- standard: Not legal
- future: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Throne of Eldraine #129 (uncommon)