Kraj expérimental
(Experiment Kraj)
Créature légendaire - limon et mutant
« Bien sûr qu'il va échapper à tout contrôle. Il a été conçu pour choisir sa propre évolution. »—Momir Vig
Power/Toughness:
4/6Artist:
Mark TedinShare:
Text:
Le Kraj expérimental a toutes les capacités activées de chaque autre créature qui a un marqueur +1/+1 sur elle. : Mettez un marqueur +1/+1 sur la créature ciblée.
Rulings:
- 5/1/2006 Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
- 6/8/2016 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
- brawl: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Dissension #110 (rare)
- RNA Guild Kit #117 (rare)
- Commander Masters #578 (rare)
- Commander Masters Art Series #27 (common)
Other languages:
- Experiment Kraj
- Kraj expérimental
- Kraj-Experiment
- Kraj Sperimentale
- Experimento Kraj
- クラージ実験体