Experimento Kraj ![2](https://warlockassistant.com/images/icons/2_medium.png)
![Green](https://warlockassistant.com/images/icons/g_medium.png)
![Green](https://warlockassistant.com/images/icons/g_medium.png)
![Blue](https://warlockassistant.com/images/icons/u_medium.png)
![Blue](https://warlockassistant.com/images/icons/u_medium.png)
(Experiment Kraj)
Criatura legendaria - Mutante cieno
"Por supuesto que crecerá sin control; fue diseñado para elegir su propia evolución".—Mómir Vig
Power/Toughness:
4/6Artist:
Mark TedinShare:
Text:
El Experimento Kraj tiene todas las habilidades activadas de cada una de las otras criaturas con contadores +1/+1 sobre ellas.
![Tap](https://warlockassistant.com/images/icons/tap_small.png)
Rulings:
- 5/1/2006 Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
- 6/8/2016 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
- brawl: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
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Dissension #110 (rare)
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RNA Guild Kit #117 (rare)
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Commander Masters #578 (rare)
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Commander Masters Art Series #27 (common)
Other languages:
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Experiment Kraj
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Kraj expérimental
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Kraj-Experiment
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Kraj Sperimentale
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Experimento Kraj
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クラージ実験体