Detection Tower

Land
Its light exposes enemies and lays secrets bare.
Detection Tower
Artist:
Adam Paquette
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Text:


Tap: Add {C}.
1, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Rulings:

  • 7/13/2018 Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.
  • 7/13/2018 Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.
  • 7/13/2018 Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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