Mystic Subdual
Enchantment - Aura
Artist:
Filip BurburanShare:
Text:
FlashEnchant creatureEnchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Rulings:
- 4/17/2020 If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
- 4/17/2020 If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
- 4/17/2020 Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
Legality:
- standard: Not legal
- future: Not legal
- historic: Legal
- pioneer: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Ikoria: Lair of Behemoths #57 (uncommon)