Nav Squad Commandos 4White

Creature - Human Soldier
Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas.
Nav Squad Commandos
Power/Toughness:
3/5
Artist:
Steve Prescott
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Text:


Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Rulings:

  • 4/15/2013 The three attacking creatures don’t have to be attacking the same player or planeswalker.
  • 4/15/2013 Once a battalion ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.
  • 4/15/2013 The effects of battalion abilities vary from card to card. Read each card carefully.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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