Commandos de l'escouade Nav ![4](https://warlockassistant.com/images/icons/4_medium.png)
![White](https://warlockassistant.com/images/icons/w_medium.png)
(Nav Squad Commandos)
Créature - humain et soldat
Fondées par les Azorius pour cartographier la Citerraine, les escouades Nav de Boros sillonnent les quartiers les plus insalubres.
Power/Toughness:
3/5Artist:
Steve PrescottShare:
Text:
Bataillon — À chaque fois que les Commandos de l'escouade Nav et au moins deux autres créatures attaquent, les Commandos de l'escouade Nav gagnent +1/+1 jusqu'à la fin du tour. Dégagez-les.
Rulings:
- 4/15/2013 The three attacking creatures don’t have to be attacking the same player or planeswalker.
- 4/15/2013 Once a battalion ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.
- 4/15/2013 The effects of battalion abilities vary from card to card. Read each card carefully.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
-
Gatecrash #22 (common)