Assault Formation
Enchantment
Artist:
Kieran YannerShare:
Text:
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
Rulings:
- 11/17/2017 For example, a 2/3 creature will assign 3 combat damage rather than 2.
- 11/17/2017 Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Iconic Masters #155 (uncommon)
- Dragons of Tarkir #173 (rare)
- Jumpstart #378 (rare)
- The List #615 (uncommon)
- The List #IMA-155 (uncommon)