Lieutenants of the Guard
Creature - Human Soldier
Power/Toughness:
2/2Artist:
Johannes VossShare:
Text:
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Rulings:
- 8/23/2016 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- 8/23/2016 The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- 8/23/2016 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- 8/23/2016 You must vote for one of the available options. You can’t abstain.
- 8/23/2016 If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- 8/23/2016 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 8/23/2016 Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Not legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Conspiracy: Take the Crown #16 (common)
- Mystery Booster #159 (common)
- The List #CN2-16 (common)