護衛隊の副官 4White

(Lieutenants of the Guard)
クリーチャー - 人間・兵士
護衛隊の副官
Power/Toughness:
2/2
Artist:
Johannes Voss
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動議 ― 護衛隊の副官が戦場に出たとき、あなたから始めて各プレイヤーは「質」または「量」のいずれかに投票する。「質」1票につき護衛隊の副官の上に+1/+1カウンターを1個置き、「量」1票につき白の1/1の兵士・クリーチャー・トークンを1体戦場に出す。

Rulings:

  • 8/23/2016 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • 8/23/2016 The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 8/23/2016 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • 8/23/2016 You must vote for one of the available options. You can’t abstain.
  • 8/23/2016 If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • 8/23/2016 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 8/23/2016 Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Not legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

Sets:

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