Setessan Griffin
Creature - Griffin
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
Power/Toughness:
3/2Artist:
Greg StaplesShare:
Text:
Flying: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Rulings:
- 9/15/2013 If Setessan Griffin’s ability is activated by one player, then another player gains control of it during the same turn, the second player can’t activate its ability that turn.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Theros #30 (common)