Colossal Majesty
Enchantment
"Might doesn't just build empires. It protects them."—Inti, Sun Empire knight
Artist:
Randy VargasShare:
Text:
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Rulings:
- 7/13/2018 If you don’t control a creature with power 4 or greater as your upkeep begins, Colossal Majesty’s ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
- 7/13/2018 If you don’t control a creature with power 4 or greater as Colossal Majesty’s ability resolves, you won’t draw a card.
- 7/13/2018 The creature with power 4 or greater that you control as Colossal Majesty’s ability resolves doesn’t have to be the same creature with power 4 or greater that was under your control as the ability triggered.
- 7/13/2018 You draw only one card, no matter how many creatures with power 4 or greater you control.
Legality:
- standard: Not legal
- future: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal