威严万兽王 4Green

(Majestic Myriarch)
生物 ~妖精/德鲁伊 - Chimera
威严万兽王
Power/Toughness:
0/0
Artist:
Randy Vargas
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Text:


威严万兽王的力量与防御力各等同于由你操控的生物数量之两倍。
在每次战斗开始时,若某个由你操控的生物具有飞行异能,则威严万兽王获得飞行异能直到回合结束;且先攻、连击、死触、敏捷、辟邪、不灭、系命、威慑、延势、践踏与警戒异能亦比照办理。

Rulings:

  • 7/14/2017 Majestic Myriarch’s first ability applies in all zones. While it’s on the battlefield, it counts itself, so it’ll be at least 2/2.
  • 7/14/2017 Majestic Myriarch’s second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.
  • 7/14/2017 Which abilities Majestic Myriarch gains is determined as the ability resolves. They won’t change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.
  • 7/14/2017 If a creature gains one of the listed abilities before Majestic Mryiarch’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.
  • 7/14/2017 Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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