威厳ある万卒隊長 4Green

(Majestic Myriarch)
クリーチャー - キマイラ
威厳ある万卒隊長
Power/Toughness:
0/0
Artist:
Randy Vargas
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Text:


威厳ある万卒隊長のパワーとタフネスは、それぞれあなたがコントロールするクリーチャーの総数の2倍に等しい。
各戦闘の開始時に、あなたが飛行を持つクリーチャーをコントロールしている場合、ターン終了時まで、威厳ある万卒隊長は飛行を得る。先制攻撃、二段攻撃、接死、速攻、呪禁、破壊不能、絆魂、威迫、到達、トランプル、警戒についても同様である。

Rulings:

  • 7/14/2017 Majestic Myriarch’s first ability applies in all zones. While it’s on the battlefield, it counts itself, so it’ll be at least 2/2.
  • 7/14/2017 Majestic Myriarch’s second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.
  • 7/14/2017 Which abilities Majestic Myriarch gains is determined as the ability resolves. They won’t change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.
  • 7/14/2017 If a creature gains one of the listed abilities before Majestic Mryiarch’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.
  • 7/14/2017 Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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