玄铁驻防 2

(Darksteel Garrison)
神器 - 工事
玄铁驻防
Artist:
David Martin
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Text:


受此工事的地不会毁坏。
每当受此工事的地成为横置时,目标生物得+1/+1直到回合结束。
构工33:装备在目标由你操控的地上; 构工的时机视同法术。 此牌进场时并未装备,且该地离场后,此牌依旧在场。)

Rulings:

  • 5/1/2007 Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • 5/1/2007 If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
  • 5/1/2007 The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • 5/1/2007 The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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