命运之攫 1WhiteWhite

(Grasp of Fate)
结界 ~灵气
命运之攫
Artist:
Tomasz Jedruszek
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当命运之攫进战场时,为每位对手各进行以下流程~放逐至多一个目标由该牌手操控的非地永久物,直到命运之攫离开战场。(这些永久物会在各自拥有者的操控下移回。)

Rulings:

  • 11/4/2015 If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
  • 11/4/2015 Auras attached to exiled nonland permanents will be put into their owners’ graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
  • 11/4/2015 If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • 11/4/2015 The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • 11/4/2015 In a multiplayer game, if Grasp of Fate’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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