Архидруид Златолесья ![3](https://warlockassistant.com/images/icons/3_medium.png)
![Green](https://warlockassistant.com/images/icons/g_medium.png)
![Green](https://warlockassistant.com/images/icons/g_medium.png)
(Gilt-Leaf Archdruid)
Существо - Эльф Друид
«В наших руках мир природы обретает большую красоту, чем может дать сама природа».
Power/Toughness:
3/3Artist:
Steve PrescottShare:
Text:
Каждый раз, когда вы разыгрываете заклинание Друида, вы можете взять карту.Поверните семь неповернутых Друидов под вашим контролем: Получите контроль над всеми землями, находящимися под контролем целевого игрока.
Rulings:
- 4/1/2008 Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
- 4/1/2008 The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
-
Morningtide #124 (rare)
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The List #785 (rare)
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The List #MOR-124 (rare)