Gilt-Leaf Archdruid
Creature - Elf Druid
"In our hands, the natural world finds more beauty than nature alone could ever provide."
Power/Toughness:
3/3Artist:
Steve PrescottShare:
Text:
Whenever you cast a Druid spell, you may draw a card.Tap seven untapped Druids you control: Gain control of all lands target player controls.
Rulings:
- 4/1/2008 Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
- 4/1/2008 The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Morningtide #124 (rare)
- The List #785 (rare)
- The List #MOR-124 (rare)