Chave Rúnica Dimir
(Dimir Keyrune)
Artefato
Uma chave que entra em qualquer fechadura.
Artist:
Daniel LjunggrenShare:
Text:
: Adicione ou à sua reserva de mana.: Chave Rúnica Dimir torna-se uma criatura artefato azul e preta 2/2 do tipo Horror até o final do turno e não pode ser bloqueada neste turno.
Rulings:
- 4/15/2013 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
- 4/15/2013 Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Gatecrash #228 (uncommon)
- Zendikar Rising Commander #110 (uncommon)
- Commander Legends: Battle for Baldur's Gate #856 (uncommon)