Maga Rural Selkie
(Selkie Hedge-Mage)
Criatura - Tritão Mago
Power/Toughness:
2/2Artist:
Larry MacDougallShare:
Text:
Quando Maga Rural Selkie entra em jogo, se você controla duas ou mais Florestas, você pode ganhar 3 pontos de vida.Quando Maga Rural Selkie entra em jogo, se você controla duas ou mais Ilhas, você pode devolver a criatura alvo virada para a mão de seu dono.
Rulings:
- 8/1/2008 Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
- 8/1/2008 Both abilities trigger at the same time. You can put them on the stack in any order.
- 8/1/2008 Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
- 8/1/2008 Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Magic Online Promos #32549 (uncommon)
- Eventide #158 (uncommon)
- Gateway 2008 #20 (rare)
- DCI Promos #20 (rare)