Mage des haies selkie 2Green or Blue

(Selkie Hedge-Mage)
Créature - ondin et sorcier
Mage des haies selkie
Power/Toughness:
2/2
Artist:
Larry MacDougall
Share:

Text:


Quand le Mage des haies selkie arrive en jeu, si vous contrôlez au moins deux forêts, vous pouvez gagner 3 points de vie.
Quand le Mage des haies selkie arrive en jeu, si vous contrôlez au moins deux îles, vous pouvez renvoyer la créature engagée ciblée dans la main de son propriétaire.

Rulings:

  • 8/1/2008 Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
  • 8/1/2008 Both abilities trigger at the same time. You can put them on the stack in any order.
  • 8/1/2008 Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
  • 8/1/2008 Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

Similar cards: