Trapaceira Tritã BlueBlue

(Merfolk Trickster)
Criatura - Tritão Mago
Salva da destruição pelo sacrifício de um planeswalker, a colônia dos Eliterados repudiou o ato de tirar a vida.
Trapaceira Tritã
Power/Toughness:
2/2
Artist:
Jesper Ejsing
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Text:


Lampejo
Quando Trapaceira Tritã entrar no campo de batalha, vire a criatura alvo que um oponente controla. Ela perde todas as habilidades até o final do turno.

Rulings:

  • 4/27/2018 Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
  • 4/27/2018 If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
  • 4/27/2018 If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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