精神の占有 2BlueBlue

(Psychic Possession)
エンチャント - オーラ
二人分考えてもらうからね!
精神の占有
Artist:
Mark Tedin
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エンチャント(対戦相手)
あなたのドロー・ステップを飛ばす。
エンチャントされている対戦相手がカードを引くたび、あなたはカードを1枚引いてもよい。

Rulings:

  • 5/1/2006 Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player.
  • 5/1/2006 Psychic Possession’s controller, not the enchanted player, skips their draw step.
  • 5/1/2006 If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action.
  • 5/1/2006 An Aura with enchant opponent can’t be attached to a permanent.
  • 5/1/2006 In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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