Psychic Possession
Enchantment - Aura
"You will do the thinking for the both of us!"
Artist:
Mark TedinShare:
Text:
Enchant opponentSkip your draw step.Whenever enchanted opponent draws a card, you may draw a card.
Rulings:
- 5/1/2006 Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player.
- 5/1/2006 Psychic Possession’s controller, not the enchanted player, skips their draw step.
- 5/1/2006 If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action.
- 5/1/2006 An Aura with enchant opponent can’t be attached to a permanent.
- 5/1/2006 In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Dissension #30 (rare)