Zareth San, l'Ingannevole 3BlueBlack

(Zareth San, the Trickster)
Creatura Leggendaria - Farabutto Tritone
Zareth San, l'Ingannevole
Forza/Costituzione:
4/4
Artista:
Zack Stella
Condividi:

Testo:


Lampo
2BlueBlack, Fai tornare un Farabutto attaccante non bloccato che controlli in mano al suo proprietario: Metti Zareth San, l'Ingannevole sul campo di battaglia dalla tua mano TAPpato e attaccante.
Ogniqualvolta Zareth San infligge danno da combattimento a un giocatore, puoi mettere sul campo di battaglia sotto il tuo controllo una carta permanente bersaglio dal cimitero di quel giocatore.

Regolamenti:

  • 9/25/2020 Before blockers are declared, attacking Rogues are neither blocked nor unblocked, so you can’t pay the cost to activate Zareth San’s second ability.
  • 9/25/2020 To activate Zareth San’s second ability, you reveal it in your hand. It remains revealed until the ability has resolved.
  • 9/25/2020 If Zareth San leaves your hand before its second ability resolves, the ability does nothing as it resolves. Zareth San remains in its new zone and the Rogue you returned remains in its owner’s hand.
  • 9/25/2020 You choose which player or planeswalker Zareth San is attacking. It doesn’t have to be attacking the same player or planeswalker that the returned Rogue was attacking.
  • 9/25/2020 Although Zareth San is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • 9/25/2020 Zareth San’s second ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Zareth San won’t normally deal combat damage.
  • 9/25/2020 If a creature in combat has first strike or double strike, you can activate Zareth San’s second ability during the first-strike combat damage step. Zareth San will deal combat damage during the regular combat damage step in this case, even if it somehow gains first strike.
  • 9/25/2020 In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Zareth San’s last ability are exiled.
(Regolamenti aggiornati 3 anni fa)

Legalità:

  • standard: Non legale
  • future: Non legale
  • historic: Legale
  • pioneer: Legale
  • modern: Legale
  • legacy: Legale
  • pauper: Non legale
  • vintage: Legale
  • penny: Legale
  • commander: Legale
  • brawl: Legale
  • duel: Legale
  • oldschool: Non legale
  • gladiator: Legale
  • premodern: Non legale
  • historicbrawl: Legale
  • paupercommander: Non legale
  • alchemy: Non legale
  • explorer: Legale
  • predh: Non legale
  • oathbreaker: Legale
  • timeless: Legale
  • standardbrawl: Non legale

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