Soleil de sang 2Red

(Blood Sun)
Enchantement
Tandis que la lutte pour le contrôle du Soleil immortel s'intensifiait, le monde s'assombrit sous un ciel couleur de sang.
Soleil de sang
Artist:
Emrah Elmasli
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Quand le Soleil de sang arrive sur le champ de bataille, piochez une carte.
Tous les terrains perdent toutes les capacités excepté les capacités de mana.

Rulings:

  • 1/19/2018 A mana ability is an ability that produces mana, not an ability that costs mana.
  • 1/19/2018 Land cards not on the battlefield aren’t affected.
  • 1/19/2018 If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
  • 1/19/2018 If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
  • 1/19/2018 If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
  • 1/19/2018 If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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