Blutsonne 2Red

(Blood Sun)
Verzauberung
Während der Kampf um den Anspruch auf die Immerwährende Sonne immer brutaler wurde, verdunkelte sich die Welt im Schein einer blutroten Sonne.
Blutsonne
Artist:
Emrah Elmasli
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Text:


Wenn die Blutsonne ins Spiel kommt, ziehe eine Karte.
Alle Länder verlieren alle Fähigkeiten außer Manafähigkeiten.

Rulings:

  • 1/19/2018 A mana ability is an ability that produces mana, not an ability that costs mana.
  • 1/19/2018 Land cards not on the battlefield aren’t affected.
  • 1/19/2018 If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
  • 1/19/2018 If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
  • 1/19/2018 If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
  • 1/19/2018 If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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