Alliance sauvage 2Red

(Savage Alliance)
Éphémère
Alliance sauvage
Artist:
Johann Bodin
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Text:


Intensification 1 (Payez ce coût pour chaque mode choisi après le premier.)
Choisissez l'un ou plus —
• Les créatures que le joueur ciblé contrôle acquièrent le piétinement jusqu'à la fin du tour.
• L'Alliance sauvage inflige 2 blessures à la créature ciblée.
• L'Alliance sauvage inflige 1 blessure à chaque créature que l'adversaire ciblé contrôle.

Rulings:

  • 7/13/2016 When determining how much damage a creature with trample may assign to the player or planeswalker it’s attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
  • 7/13/2016 If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
  • 7/13/2016 You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
  • 7/13/2016 You can’t choose any one mode multiple times.
  • 7/13/2016 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • 7/13/2016 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
  • 7/13/2016 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • 7/13/2016 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • 7/13/2016 Additional costs don’t affect a spell’s converted mana cost.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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