Alianza salvaje
(Savage Alliance)
Instantáneo
Artist:
Johann BodinShare:
Text:
Expandir . (Paga este coste por cada modo que elijas además del primero.)Elige uno o más:• Las criaturas que el jugador objetivo controla ganan la habilidad de arrollar hasta el final del turno.• La Alianza salvaje hace 2 puntos de daño a la criatura objetivo.• La Alianza salvaje hace 1 punto de daño a cada criatura que controla el oponente objetivo.
Rulings:
- 7/13/2016 When determining how much damage a creature with trample may assign to the player or planeswalker it’s attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
- 7/13/2016 If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
- 7/13/2016 You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
- 7/13/2016 You can’t choose any one mode multiple times.
- 7/13/2016 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
- 7/13/2016 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
- 7/13/2016 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
- 7/13/2016 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
- 7/13/2016 Additional costs don’t affect a spell’s converted mana cost.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Eldritch Moon #140 (uncommon)