Guul Draz Vampire
Creature - Vampire Rogue
"A creature's bloodscent is a beacon that cannot be disguised."
Power/Toughness:
1/1Artist:
Steve ArgyleShare:
Text:
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Rulings:
- 10/1/2009 Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
- 10/1/2009 If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Zendikar #93 (common)