Grasp of Fate
Enchantment
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."—*Beyond the Great Henge*
Artist:
WFlemming IllustrationShare:
Text:
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Rulings:
No rulings foundLegality:
- standard: Not legal
- future: Not legal
- historic: Legal
- gladiator: Legal
- pioneer: Not legal
- explorer: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- oathbreaker: Legal
- brawl: Legal
- historicbrawl: Legal
- alchemy: Not legal
- paupercommander: Not legal
- duel: Legal
- oldschool: Not legal
- premodern: Not legal
- predh: Not legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Legendary Cube #5 (uncommon)
- Commander 2015 #3 (rare)
- Mystery Booster #126 (rare)
- Commander Masters #823 (rare)
- Universes Beyond: Doctor Who #208 (rare)
- Wilds of Eldraine: Enchanting Tales #3 (uncommon)
- The List #C15-3 (rare)