Single Combat
Sorcery
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Artist:
Livia PrimaShare:
Text:
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Rulings:
- 5/3/2019 As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
- 5/3/2019 In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
- brawl: Legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- War of the Spark #30 (rare)
- War of the Spark Promos #30s (rare)
- Fallout #458 (rare)
Other languages:
- Single Combat
- Combat singulier
- Zweikampf
- Singolar Tenzone
- Combate singular
- Combate Isolado
- 一騎打ち
- 单挑
- Поединок
- 單挑