Combine Guildmage
Creature - Merfolk Wizard
Power/Toughness:
2/2Artist:
Yeong-Hao HanShare:
Text:
, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it., : Move a +1/+1 counter from target creature you control onto another target creature you control.
Rulings:
- 1/25/2019 If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
- 1/25/2019 If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
- 1/25/2019 If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
Legality:
- standard: Legal
- future: Legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
Sets:
- Ravnica Allegiance #163 (uncommon)