Fireball XRed

Sorcery
Fireball
Artist:
Jock
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This spell costs 1 more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

Rulings:

  • 11/17/2017 For example, if X is 5 and you choose three target creatures, Fireball has a total cost of <img src="/Handlers/Image.ashx?size=small&amp;name=7&amp;type=symbol" alt="7" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" /> (even though its mana cost is just <img src="/Handlers/Image.ashx?size=small&amp;name=5&amp;type=symbol" alt="5" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" /> and its converted mana cost is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
  • 11/17/2017 You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
  • 11/17/2017 Fireball’s damage is divided as Fireball resolves, not as it’s cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
  • 11/17/2017 You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
(Rulings updated 1 year ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Legal

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