Rhystic Cave
Land
"All mages dip into the same well; some are just in more of a hurry." —Alexi, zephyr mage
Artist:
Rob AlexanderShare:
Text:
: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.
Rulings:
- 10/4/2004 If a player pays <img src="/Handlers/Image.ashx?size=small&name=1&type=symbol" alt="1" align="absbottom" />, Rhystic Cave does not produce any mana, and is not considered to have been tapped for mana. Things which trigger of the land being tapped for mana will not trigger.
- 10/4/2004 Each player (starting with the current player and going in turn order) gets the option to pay when this ability resolves.
- 10/4/2004 The card’s ability has errata so you can’t activate the ability during casting of a spell or activating of an ability. This prevents you from getting into a position where someone paying <img src="/Handlers/Image.ashx?size=small&name=1&type=symbol" alt="1" align="absbottom" /> could stop you from having enough mana to pay for the spell. If you want to use it pay for a spell or ability, you need to use this card before you start the casting or activating.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Prophecy #142 (uncommon)