Make Your Own Luck
Sorcery
"Aim alone won't win you a duel if you can't keep your nerve."—Annie Flash
Artist:
Chris SeamanShare:
Text:
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Rulings:
No rulings foundLegality:
- standard: Legal
- future: Legal
- historic: Legal
- timeless: Legal
- gladiator: Legal
- pioneer: Legal
- explorer: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- oathbreaker: Legal
- standardbrawl: Legal
- brawl: Legal
- alchemy: Legal
- paupercommander: Not legal
- duel: Legal
- oldschool: Not legal
- premodern: Not legal
- predh: Not legal
Sets:
- Outlaws of Thunder Junction #218 (uncommon)
Other languages:
- Make Your Own Luck