Make Your Own Luck 3GreenBlue

Sorcery
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
Make Your Own Luck
Artist:
Chris Seaman
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Text:


Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Rulings:

No rulings found

Legality:

  • standard: Legal
  • future: Legal
  • historic: Legal
  • timeless: Legal
  • gladiator: Legal
  • pioneer: Legal
  • explorer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • oathbreaker: Legal
  • standardbrawl: Legal
  • brawl: Legal
  • alchemy: Legal
  • paupercommander: Not legal
  • duel: Legal
  • oldschool: Not legal
  • premodern: Not legal
  • predh: Not legal

Sets:

  • Outlaws of Thunder Junction Outlaws of Thunder Junction #218 (uncommon)

Other languages:

  • en Make Your Own Luck

Useful links:

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