Vulshok Battlemaster 4Red

Creature - Human Warrior
"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."
Vulshok Battlemaster
Power/Toughness:
2/2
Artist:
Kev Walker
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Text:


Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Rulings:

  • 12/1/2004 The enters-the-battlefield effect moves all Equipment onto the Battlemaster, regardless of whether that Equipment was attached to other creatures.
  • 12/1/2004 Other players’ Equipment is moved onto the Battlemaster as well as your own. This doesn’t change who controls the Equipment or who can activate its equip ability to move it onto another creature.
  • 12/1/2004 If an Equipment can’t equip Vulshok Battlemaster, it isn’t attached to the Battlemaster, and it doesn’t become unattached (if it’s attached to a creature).
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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