Scuttlemutt
Artifact Creature - Scarecrow
With five lenses on its "head", it sees the world in a range of colors beyond ordinary perception.
Power/Toughness:
2/2Artist:
Jeremy JarvisShare:
Text:
: Add one mana of any color.: Target creature becomes the color or colors of your choice until end of turn.
Rulings:
- 7/12/2019 You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
- 7/12/2019 The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
- 7/12/2019 In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
- brawl: Legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Legal
- predh: Legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Shadowmoor #263 (common)
- Core Set 2020 #238 (uncommon)
- Jumpstart #484 (uncommon)