Sage of Hours
Creature - Human Wizard
Power/Toughness:
1/1Artist:
Matt StewartShare:
Text:
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
Rulings:
- 4/26/2014 You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn’t a multiple of five. For example, if you remove twelve counters to activate the ability, you’ll take two extra turns. If you remove three counters, you won’t take any extra turns.
- 4/26/2014 Heroic abilities will resolve before the spell that caused them to trigger.
- 4/26/2014 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
- 4/26/2014 Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Journey into Nyx #50 (mythic)