Sage of Hours 1Blue

Creature - Human Wizard
Sage of Hours
Power/Toughness:
1/1
Artist:
Matt Stewart
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Text:


Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Rulings:

  • 4/26/2014 You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn’t a multiple of five. For example, if you remove twelve counters to activate the ability, you’ll take two extra turns. If you remove three counters, you won’t take any extra turns.
  • 4/26/2014 Heroic abilities will resolve before the spell that caused them to trigger.
  • 4/26/2014 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • 4/26/2014 Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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